AI Insights · Timothy · April 2023
Top 5 Third Person Games in Costa Rica: Q1 2023 Performance
A look at the performance of the top 5 third person games on a unified platform in Costa Rica during Q1 2023, including metrics on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 third person games in Costa Rica exhibited varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.
Free Fire: 7th Anniversary saw a consistent revenue stream throughout the quarter, peaking at around $41.7K in the last week of December and gradually declining to approximately $18.4K by the end of March. Weekly downloads fluctuated, reaching a high of 18.6K in early January and dropping to about 8.5K at the end of February, before stabilizing around 9.9K in the final week of March. Active users showed a similar trend, with a notable peak of 859K in mid-March and a low of 722K in late February.
Genshin Impact experienced modest revenue changes, peaking at $7.4K in early February before declining to $2.3K by mid-March and then bouncing back to $4.6K at the end of the quarter. Downloads were relatively stable, fluctuating around 1K per week, with a slight peak of 1.7K in late January. Active users remained steady, averaging around 18K throughout the quarter, with minor fluctuations.
Stumble Guys showed a varied revenue pattern, starting at $3.8K in late December, dipping to $2.6K in mid-February, and then rising to $3.4K by the end of March. Downloads saw a decline from 17.5K in late December to about 6.8K in early March, before a recovery to 8.3K by the end of the quarter. Active users followed a similar trend, starting at 112K, dipping to 75.3K in late March.
PUBG MOBILE had a relatively stable revenue throughout the quarter, with a peak of $2.8K in mid-March. Weekly downloads remained fairly consistent, ranging from 1.7K to 1.2K. Active users also showed steadiness, averaging around 16K, with minor fluctuations throughout the quarter.
Saint Seiya Awakening experienced lower revenue compared to other games, peaking at $3.8K in mid-January and declining to about $962 by the end of March. Downloads were minimal, generally under 50 per week, with a slight peak of 35 in late December. Active users consistently averaged around 800, with a slight dip to 682 in late March.
For more detailed insights and data, visit Sensor Tower.